Day 5
Run the Rings - Classic » Devlog
I spent most of day 5 on bugfixing and implementing the base game code. Cards now show briefly over top of your ship image when played, although I still don't have any indicators of damage or discard, which I'll have to implement soon. A lot of time was burned fixing a bug where I was accidentally sharing card object instances between the player and enemy decks. This caused a lot of problems and was hard to track down!
Major accomplishments:
- Discard functionality
- Attack damage
- Card action indications
To-do:
- Additional indications of damage and other actions behind the scenes
- Combat completion and return to the map screen
- Adding more cards and balance
Get Run the Rings - Classic
Run the Rings - Classic
Deck builder roguelike space game with ANSI art graphics
Status | Released |
Authors | SlightlyMadman, mikefictitious |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
More posts
- New v1.2 (beta) UpdateMar 19, 2022
- Update v1.1Mar 16, 2022
- 7DRL 2022 SubmissionMar 13, 2022
- Day 7Mar 13, 2022
- Day 6Mar 13, 2022
- Day 4Mar 13, 2022
- Day 2Mar 13, 2022
- Day 1Mar 13, 2022
- Day 3Mar 13, 2022
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