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Devlog
v0.4.0
March 10, 2026
by
SlightlyMadman
Blood and traps, what more could you want? Enjoy! Changes Adds 3 traps to levels: spikes, blades, and flamethrowers Widow (Portia upgrade) now ignores walls instead of multi-hit Spider shots now drop...
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v0.3.3
March 03, 2026
by
SlightlyMadman
1
Just a few small tweaks and fixes: Fixed a bug that could result in the boss not spawning Fixed a bug where the boss wouldn't drop loot if killed with a bomb Added a "Chili" food that has a speed boos...
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v0.3.2
March 02, 2026
by
SlightlyMadman
Small tweak and hotfix today: Fixes the coins icon in the HUD being wrong (was showing the same as the kills icon) Adds animated overlays to debuff effects (slow, poison) to replace the sprite tinting...
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v0.3.1
February 28, 2026
by
SlightlyMadman
1
Not a lot of new content per se, but I've been reworking a lot of the core mechanics, and this is probably a bigger change than a minor version update warrants. The two most impactful elements are tha...
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0.3.0
February 19, 2026
by
SlightlyMadman
Changes: Added a tutorial system and a toggle in settings to turn tutorials off Added pause functionality (you can pause mid-game and unpause by pressing any key), default keybinding is "P". Added an...
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v0.2.0
February 14, 2026
by
SlightlyMadman
Another big update for you snekromancers today! I've been focusing on adding a lot more fun and interesting visual content to the game, as well as making the levels feel more interesting and less just...
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v0.1.6
January 25, 2026
by
SlightlyMadman
1
I've been having a lot of fun with the enemies lately, maybe a little too much! I've added tier 2 versions of all the base enemies, as well as a new Angel enemy, with flying like the griffin. I've als...
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v0.1.5
January 21, 2026
by
SlightlyMadman
1
Another small but I think really good update for you today! In addition to adding a couple new enemies, I went through and did a full redesign pass on all the item and enemy art assets. I've fixed a l...
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v0.1.4
January 19, 2026
by
SlightlyMadman
1
I've got a small but hopefully fun update today, as I spent the past week and a half working on a game for the Godot Wild Jam #89 . To complement the new minions added a couple weeks ago, I've added a...
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v0.1.2 - Bugfix
January 07, 2026
by
SlightlyMadman
2
Fixes an issue in my code that cleans up references to enemies that have died in minions who were targeting them, which could have a null reference sometimes. Thanks to Wug from our discord for report...
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v0.1.1
January 07, 2026
by
SlightlyMadman
1
I just finished a total rework of all the minions, as well as many visual updates, so I'm excited to share this latest build! All minions should feel more interesting and unique now, and they each hav...
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