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SnekromancY

SnekromancY

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Devlog

  • v0.1.5
    January 21, 2026 by SlightlyMadman
    1
    Another small but I think really good update for you today! In addition to adding a couple new enemies, I went through and did a full redesign pass on all the item and enemy art assets. I've fixed a l... Continue reading
  • v0.1.4
    January 19, 2026 by SlightlyMadman
    1
    I've got a small but hopefully fun update today, as I spent the past week and a half working on a game for the Godot Wild Jam #89 . To complement the new minions added a couple weeks ago, I've added a... Continue reading
  • v0.1.2 - Bugfix
    January 07, 2026 by SlightlyMadman
    2
    Fixes an issue in my code that cleans up references to enemies that have died in minions who were targeting them, which could have a null reference sometimes. Thanks to Wug from our discord for report... Continue reading
  • v0.1.1
    January 07, 2026 by SlightlyMadman
    1
    I just finished a total rework of all the minions, as well as many visual updates, so I'm excited to share this latest build! All minions should feel more interesting and unique now, and they each hav... Continue reading
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