Run the Rings
Gameplay Preview - Some features still not implemented, and you may encounter bugs!
Take command of your destiny in Run the Rings, a strategic PvP spaceship management auto battler where careful planning is the key to galactic supremacy. Design and deploy your spaceship, then test your creation against other players in asynchronous battles through distant star systems.
In Run the Rings, the action begins before the battle. Craft your spaceship with precision, choosing from a vast array of modules, including weapons, shields, and support systems. Position your components strategically to maximize effectiveness, anticipate enemy strategies, and counter their strengths. Once your ship is ready, it’s time to set it loose in the galaxy! Battles are resolved automatically, so your preparation and ingenuity determine the outcome.
Choose your role in this bustling galaxy: be a cunning space pirate raiding trade routes, a savvy merchant trader running valuable cargo through the ring systems, or a fearless bounty hunter taking down high-value targets. Each role offers unique rewards and challenges, letting you shape your adventure to match your playstyle.
Features:
- Asynchronous Auto Battler: Battles play out automatically, letting you focus on strategy and ship design. Compete against other players even while offline!
- Custom Ship Design: Build your perfect spacecraft by equipping weapons, defenses, and advanced tech modules. Every layout decision can mean the difference between victory and defeat.
- Dynamic Roles: Choose to be a pirate, trader, bounty hunter, or carve out your own unique niche in a vibrant and competitive galaxy.
- Intergalactic Rivalries: Challenge other players’ designs in non-interactive battles and rise through the leaderboards. Analyze results to refine your strategy and improve your fleet.
- Exploration and Progression: Travel to exotic planets, trade resources, and complete missions to earn valuable upgrades and unlock new ship technologies.
- Ever-Expanding Universe: Regular updates bring new challenges, modules, and opportunities to the galaxy, keeping gameplay fresh and exciting.
In Run the Rings, your tactical mind and creative designs are your greatest weapons. Will your ship reign supreme through the rings, or will you be just another wreck in the void? The galaxy is waiting for you to make your mark.
Discord
Check out our Discord to discuss strategy, make suggestions, or report bugs: https://discord.gg/22ztG7uyQU
Updated | 3 days ago |
Published | 17 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | SlightlyMadman |
Genre | Strategy |
Made with | Godot |
Tags | Cyberpunk, Dystopian, Multiplayer, PvP, Roguelike, Sci-fi, Space |
Average session | About a half-hour |
Multiplayer | Server-based networked multiplayer |
Links | Steam |
Download
Development log
- v1.0.4 - Shadow Fury7 days ago
- v1.0.3 - hotfix9 days ago
- v1.0.2 - Tech Noir9 days ago
- v1.0.1 - Revel in Your Time11 days ago
- v0.0.1 - The Mountain17 days ago
- v0.0 - Hello Galaxy!17 days ago
Comments
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Love the classic RtR. just getting started with this one. I realize it's an aesthtic choice, but I find the Vsync static annoying. I find the gui for space stations a bit confusing. I accidentally sold my cargo bay and lost all the cargo.
You can disable "CRT Effects" in the settings panel, either at the start of the game or in-game with the hamburger in the lower-right.
That's definitely a bug with the cargo bay, it shouldn't let you sell it if it has cargo in it. I'll address that!
Do you have any thoughts or suggestions on improving that UI? Thanks for playing!
I played through and here are some thoughts.
An even faster combat speed would be nice for a lot of the early battles where neither party has quite enough to get through shields.
There's some aspects that are not obvious: ship efficiency?
Combat seems to be fairly high risk for low reward, and trading seems the only feasible win condition. perhaps being able to salvage undamaged ship parts, or higher payout for less damaged foes.
perhaps double clicking for purchasing and selling goods. drag and drop gets annoying as you clear out the ship or the outpost.
These are great suggestions! I considered double click to buy and sell, but we were concerned it would be too easy to trigger accidentally. We can give it a try though, I agree that the drag and drop is a bit tedious.
Ship efficiency is a function of how many modules you have, and is a multiplier to your cooldown progress in each module (so a ship with 50% efficiency only activates a generator every 2 seconds as opposed to the 1 second cooldown at 100%). I can add more information about this to the game, and we'll be adding ways for you to increase your efficiency with modules and potentially your ship's crew if that's added.
Trading is definitely the most rewarding path right now, I think you're right that combat rewards should be increased. I like the idea of salvage rewards as well, although it could be hard to fit into the narrative. Like if you take a ship's gun then in the next system you see them again and they still have the gun. It's worth considering though, I like the idea of being able to take a less destructive approach to try to get a higher reward.
I hadn't realized they were supposed to be the same ships, which makes sense as to why it doesn't cost too much to surrender.
I meant to mention before. it seems like it'd be nice to be able to turn off modules. but I realize that taking on modules is similar to the cards of the original.
I'm considering being able to toggle modules on and off, I've noticed sometimes it's helpful to add a module before you find the power for it, but doing so can end up disrupting your other systems and really cripple you. Being able to add a module but turn it off would be good, possibly even in battle as well.
In case it's not clear, the enemy ships are all other players. I realize now that's not really called out in-game. I think that will become more interesting when I add in things like leader boards and a tournament mode.