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Devlog
Run the Rings
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Devlog
v1.0.4 - Shadow Fury
December 07, 2024
by
SlightlyMadman
2
Changes: Fixed matchmaking bug that was making everything hostile Multi-tile modules sync statuses Better module drag-and-drop movement (now takes all segments and blocks into account better) Overheat...
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v1.0.3 - hotfix
December 05, 2024
by
SlightlyMadman
1
Fixes an issue where the player's ship would be disabled when they might prefer to wait it out and flee. The player's ship will now be allowed to stay in the fight until 0hp. Thanks again /u/praoi on...
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v1.0.2 - Tech Noir
December 05, 2024
by
SlightlyMadman
1
Small update for bug fixes and balance changes. Thanks for /u/praoi on reddit for reporting a bug with the continue playing button after beating the game! Another notable change is Battery & Capacitor...
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v1.0.1 - Revel in Your Time
December 03, 2024
by
SlightlyMadman
1
It's been exciting to see so many players enjoying the game! In watching some play testers, I've noticed a common feeling that they don't know what to do in the game, or lack direction in what to do n...
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v0.0.1 - The Mountain
November 27, 2024
by
SlightlyMadman
1
Minor update: Added clarity to the name selection screen to avoid players getting stuck there, not knowing what to do. Added badges to the ships on the map to show their class more clearly, and remove...
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v0.0 - Hello Galaxy!
November 27, 2024
by
SlightlyMadman
2
Hello and welcome to the latest game from Final Screw! A few years back, we participated in a 7DRL roguelike game jam, and came up with a game called Run the Rings . It was a fun little roguelike deck...
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