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Devlog
Submission to 7DRL Challenge 2022
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Devlog
New v1.2 (beta) Update
March 19, 2022
by
SlightlyMadman
Another update, this one is a big one so I'm releasing it as a beta until it's been tested a bit more. Changes: Revamped solar system procgen to look more realistic and be more interesting to play. Ad...
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Update v1.1
March 16, 2022
by
SlightlyMadman
It's been great to get to see a few people playing our game since the jam has ended! We've gotten some really good feedback and had time to playtest a lot more, and decided the biggest thing the game...
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7DRL 2022 Submission
March 13, 2022
by
SlightlyMadman
Attached are the final packages for submission in the 2022 7DRL competition! I had a really great time building this and it's my most ambitious completed game to date. This is a particularly big miles...
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Day 7
March 13, 2022
by
SlightlyMadman
It's been a blast, folks! I'm putting the finishing touches on the build and will be submitting the final launch tomorrow afternoon. Today was a productive day, with a whole lot of polish and general...
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Day 6
March 13, 2022
by
SlightlyMadman
A very productive day! We hooked up sound and animations, and spent a good amount of time on the UX of the card battles. It's always a good sign at this point when the game starts to feel fun to play!...
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Day 5
March 13, 2022
by
SlightlyMadman
I spent most of day 5 on bugfixing and implementing the base game code. Cards now show briefly over top of your ship image when played, although I still don't have any indicators of damage or discard,...
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Day 4
March 13, 2022
by
SlightlyMadman
Lots of progress today! I spent a lot of time on the art assets and making the map layer look passable. I also added some QoL UI to the cards, like mouseover effects and the mini cards for the table t...
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Day 2
March 13, 2022
by
SlightlyMadman
Today's focus was on the card game battles. I had to refactor the proof of concept a bit to hook the card playing into the GameManager instead of just tossing GameObjects around between panels. Now wh...
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Day 1
March 13, 2022
by
SlightlyMadman
End of day 1 Today was a short day, with only 8 hours of progress, but I managed to get the overworld map functioning and created the card combat scene. I've developed sprites for the player, enemies,...
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Day 3
March 13, 2022
by
SlightlyMadman
Today's focus was on the card play. I implemented a mana system and a mechanism for cards to be played on the tabletop. The end turn button allows for the next turn to initiate an upkeep cycle, to acc...
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Starting the Clock
March 13, 2022
by
SlightlyMadman
Project created! Starting the 7-day timer now...
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