v2.1.1 - Kitsune
Run the Rings » Devlog
Changes include:
- Added +MAX power to starter power generation modules (solar and fission). It's a small amount so there's still a use for capacitors and late-game symmetrical generation modules, but this should help in games where you get unlucky with store rolls and can't find any max power boosts.
- Capacitors more common
- Decreased power requirements for EMP (now the same as laser)
- Added notifications when you have a module that you don't have enough max power to use
- Modules now consume power before their cooldown phase (which is now really a warm-up) instead of after. This allows power to regenerate while a module is warming up and should make ships run with fewer delays from charging up.
Files
run-the-rings-html5.zip Play in browser
Version 8 Dec 27, 2024
run-the-rings-win.zip 77 MB
Version 6 Dec 27, 2024
Get Run the Rings
Run the Rings
A PvP spaceship management auto battler!
Status | In development |
Author | SlightlyMadman |
Genre | Strategy |
Tags | Cyberpunk, Dystopian, Multiplayer, PvP, Roguelike, Sci-fi, Space |
More posts
- v6.2.0 - When You Grow Up, Your Heart Dies33 days ago
- v6.1.6 - Dark all Day35 days ago
- v5.0.1 - Woken Furies54 days ago
- v4.3.0 - Hotfix60 days ago
- v4.2.3 - Maximum Black67 days ago
- v3.0.3 - hotfixJan 18, 2025
- v3.0.2 - Fly for Your LifeJan 17, 2025
- v2.1.7 - The HegemonJan 12, 2025
- v2.1.5 - Black Sun on the HorizonJan 05, 2025
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