v2.1.1 - Kitsune
Run the Rings » Devlog
Changes include:
- Added +MAX power to starter power generation modules (solar and fission). It's a small amount so there's still a use for capacitors and late-game symmetrical generation modules, but this should help in games where you get unlucky with store rolls and can't find any max power boosts.
- Capacitors more common
- Decreased power requirements for EMP (now the same as laser)
- Added notifications when you have a module that you don't have enough max power to use
- Modules now consume power before their cooldown phase (which is now really a warm-up) instead of after. This allows power to regenerate while a module is warming up and should make ships run with fewer delays from charging up.
Files
run-the-rings-html5.zip Play in browser
Version 8 53 days ago
run-the-rings-win.zip 75 MB
Version 6 53 days ago
Get Run the Rings
Run the Rings
A PvP spaceship management auto battler!
Status | In development |
Author | SlightlyMadman |
Genre | Strategy |
Tags | Cyberpunk, Dystopian, Multiplayer, PvP, Roguelike, Sci-fi, Space |
More posts
- v3.0.3 - hotfix31 days ago
- v3.0.2 - Fly for Your Life32 days ago
- v2.1.7 - The Hegemon37 days ago
- v2.1.5 - Black Sun on the Horizon44 days ago
- v2.0.15 - Pink Mist55 days ago
- v1.0.4 - Shadow Fury73 days ago
- v1.0.3 - hotfix75 days ago
- v1.0.2 - Tech Noir75 days ago
- v1.0.1 - Revel in Your Time77 days ago
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