v0.1.6 - These go to 11


Balancing games is hard, and my tendency is toward games that start slow and gradually increase in pace, which is what I'd been working towards with the last few patches. Following some playtesting and feedback from amazing youtubers like Chef Beyers, I've realized that while that pace might be great for balance, it's not nearly as fun as just going full-force into a murder machine.

In that spirit, I've cranked everything to 11 in this build to see what happens! Might as well try these things now while it's all new, right?

Major Changes

  • Default shoot speed increase
  • Special arrow boosts (like multi-arrow and fire damage) increase with each level, so level 1 is +1, level 2 is +2, etc. This gets very silly very fast!
  • Fire now spreads without direct contact, so it can jump to nearby enemies not touching
  • Spawn speed and size has been increased significantly
  • Activating the portal now kills all enemies and drops loot instead of just disappearing them
  • Default health is now 20 (was 10)
  • Healing cards can now increase health beyond the max
  • Effects can now replace other effects instead of being ignored, so for example striking a frozen enemy will a fire arrow will now catch them on fire
  • Enemies are greater in number but mostly have reduced health
  • Reduced the "get to the portal" time delay

Let me know what you think! We can always dial things back again, but for now I'm really enjoying the hectic nature of this build and the feeling of power from the upgrades!

Files

TowerSurvivorsWeb.zip Play in browser
Sep 21, 2022
TowerSurvivors.zip 51 MB
Sep 21, 2022

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