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Devlog
v0.4.1 - The monolith that towers over me
February 10, 2023
by
SlightlyMadman
1
Changes: Activated monoliths increase number of enemies spawned Knight's swing is less flashy Increased mob mass (less kickback on hit) Don't pickup heals on full health Increase portal max health Tow...
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v0.4 - Harder Better Faster Stronger
February 07, 2023
by
SlightlyMadman
1
Changes: Physics engine tweaks to reduce collision calculations and improve performance, especially with large numbers of mobs and fire If too many mobs are on screen, new spawns will combine into "gi...
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v0.3 - Getting from there to here
February 06, 2023
by
SlightlyMadman
1
It's been 4 months since my last patch and I apologize if the game seemed abandoned! I had to tear everything apart to completely redo the physics so that I could roll out a huge performance boost, si...
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v0.2.1 - Cool for Cats
October 05, 2022
by
SlightlyMadman
Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature...
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v0.2 - There's a light (over at the Frankenstein place)
October 01, 2022
by
SlightlyMadman
Lots of updates today! I didn't intend for this to get quite so big, but I was on a roll and I'm very pleased with how it all turned out! Pretty much a UI overhaul here and I think it looks much bette...
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v0.1.10 - Go your own way
September 27, 2022
by
SlightlyMadman
I had a bit of inspiration this evening and decided to put out another new build because I really want to know what you all think of it. First and foremost, I've made some additional performance enhan...
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v0.1.9 - Performance hotfix
September 26, 2022
by
SlightlyMadman
This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-...
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v0.1.8 - I will build my castle with the stones thrown at me.
September 25, 2022
by
SlightlyMadman
Enemy pathfinding - they will no longer get stuck behind trees and other small obstacles, and will instead go around New Defensive structure - Wall. Has 10 hp but cannot attack. Enemies may attempt to...
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v0.1.7 - Tower Power!
September 22, 2022
by
SlightlyMadman
1
Updates today: Added new upgrade cards that give elemental attacks to Guardians. They start with 1 standard arrow and an upgrade will add a special arrow to their quiver, so one upgrade will be every...
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v0.1.6 - These go to 11
September 21, 2022
by
SlightlyMadman
Balancing games is hard, and my tendency is toward games that start slow and gradually increase in pace, which is what I'd been working towards with the last few patches. Following some playtesting an...
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Hotfix
September 19, 2022
by
SlightlyMadman
Just pushing a hotfix for two bugs: Knight & Wizard towers lost their speed upgrade, should be back to normal now Pressing the right mouse button or Esc when the upgrade selection panel was up would u...
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v0.1.5 - Quivering Frost
September 18, 2022
by
SlightlyMadman
Today's update introduces a new core concept: Arrows & the Quiver. The player starts with a quiver containing 6 basic arrows. When selecting an arrow upgrade (flame, ice, acid, or multi-arrow), it wil...
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v0.1.4 - Bug fixes, Frost, UI, and Balance
September 15, 2022
by
SlightlyMadman
Another small update with minor tweaks here. Bugs Fixed an issue where hitting Escape to access the menu while you had an active tower selected in the right-click pause mode would give you a free towe...
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v0.1.3 - Spawn tweaks, ley lines, new upgrades
September 13, 2022
by
SlightlyMadman
Another quick update for today, as I felt the last update still needed some smoothing out. Most noticeably, I've increased the number of obelisks to 5, but to help people find them more easily they no...
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v0.1.2 - Performance & Balance
September 11, 2022
by
SlightlyMadman
1
Another small update for you all today (they won't always be this frequent, but I'm still heavily tweaking things)! The most important thing is I've fixed what I believe to be responsible for all the...
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v0.1.1 - Balance tweaks
September 09, 2022
by
SlightlyMadman
Small update with balance tweaks: Increased number of times acid can damage to 5 Reduced slowdown effect of ice Minion rebalance, most minions have higher HP and damage Bugfixes Obelisks can no longer...
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v0.1 - First round of big updates
September 08, 2022
by
SlightlyMadman
Posting this update a little early, because I had it in a good spot and wanted to share it out! The changes here pretty much touch every aspect of the game. Portals, magic effects, and towers. Most no...
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