v0.1.9 - Performance hotfix
This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-optimal way, so when all those fire elements are on the screen checking for spread, it was making quite a mess.
I've refactored the physics layer completely, so you may notice some things move a little differently than before, and some things are a different speed than they were before. I'll be tweaking this moving forward to try to get back to the balance I'd found in the last patch, but for now I wanted to get this out so that everyone can enjoy the end-game without a supercomputer!
Files
Tower Survivors
One against millions! Can you survive the necromancer's minions?
Status | In development |
Author | SlightlyMadman |
Genre | Action |
Tags | 16-bit, 2D, Action RPG, Arcade, Bullet Hell, Fantasy, Pixel Art, Retro, Roguelite, Singleplayer |
More posts
- v0.4.1 - The monolith that towers over meFeb 10, 2023
- v0.4 - Harder Better Faster StrongerFeb 07, 2023
- v0.3 - Getting from there to hereFeb 06, 2023
- v0.2.1 - Cool for CatsOct 05, 2022
- v0.2 - There's a light (over at the Frankenstein place)Oct 01, 2022
- v0.1.10 - Go your own waySep 27, 2022
- v0.1.8 - I will build my castle with the stones thrown at me.Sep 25, 2022
- v0.1.7 - Tower Power!Sep 22, 2022
- v0.1.6 - These go to 11Sep 21, 2022
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