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Tower Escape
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Devlog
v1.11.5 - Put Out The Fire
July 25, 2023
by
SlightlyMadman
1
Spells were added fairly late in the development process, and while they can be pivotal in terms of gameplay impact, they're at this point still the most under-developed feature in Tower Escape. Today...
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v1.11.3 - Pride Update & Bugfixes
June 04, 2023
by
SlightlyMadman
3
Happy pride month! A few updates for you today: Gnomy has a new trans pride hat (this is a permanent change and is canon) Shroomy has a new rainbow cap (temporary change for the month of June) Fixes s...
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v1.11.1 - If You Can't Beat Them
April 10, 2023
by
SlightlyMadman
2
As the Necromancer plotted escape from The Tower, trouble was brewing far away in the Elven Kingdom. A clan of elves lived in exile and were persecuted because they worshipped the night and possessed...
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v1.10.1 - More of That Jazz
March 02, 2023
by
SlightlyMadman
1
Hello Necromancers! Hold onto your cowls, because this is a big one! If you don't have time to read, feel free to skip to the sneak preview at the bottom. First a note: saves created with previous ver...
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v1.8.6 - Hotfix
February 06, 2023
by
SlightlyMadman
1
Fixes a bug where minions dying on stairs when in range of a Cultist would cause the game to lock...
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v1.8.5 - Balance and Localization
February 04, 2023
by
SlightlyMadman
2
Changes Adds Spanish and Brazilian Portuguese Localizations Rebalanced minion stats, focused on making rarer minions more powerful Fixes game saving in demo...
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v1.8.4 - Localizations
February 01, 2023
by
SlightlyMadman
Adds localizations: Chinese (Simplified) Japanese German Coming soon: Chinese (Traditional), Korean, Spanish, Brazilian Portuguese...
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v1.8.3 - Put out the Fire
January 31, 2023
by
SlightlyMadman
1
Changes: Added new fireball impact effect Added visual effect for when special abilities trigger, on both the originator and target Shaman healing reduced slightly Shieldbearer health increased and sp...
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v1.8.2 - Don't Let's Start
January 23, 2023
by
SlightlyMadman
2
Changelog: New advanced start screen visuals Additional new sound effects New gems Fixed infinite spell bug Endless mode difficulty fix Additional fast-forward speed added (3x) Added tutorial pop-ups...
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v1.8.1 - Hotfix
January 04, 2023
by
SlightlyMadman
Changes: Fixed demo scoring so that it's possible to unlock some cards Added new sound effects for shields, potions, bonus scores, and chests opening...
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v1.8.0 - Call me a relic, call me what you will
January 03, 2023
by
SlightlyMadman
1
It's been a bit since the last update, but I promise you this one is worth the wait! We've been so busy adding new features that by the time one was tested and ready to go, there was already another n...
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v1.7.2 - Who's a good boy?
December 15, 2022
by
SlightlyMadman
It's official, folks: you can now pet the dog! Or for that matter, give head pats to any of your good boy MVP minions. Some might say this isn't really a "feature" if it has not direct in-game effect,...
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v1.7.1 - Go your own way
December 06, 2022
by
SlightlyMadman
It's new feature day! The bad news first: this is a save-breaking change (as indicated by the major version bump), but I think you'll find it worth the loss, as we're now rolling out a node-base tower...
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v1.6.9 - I heard her call my name
December 01, 2022
by
SlightlyMadman
1
Lots of small tweaks in this update, as we're working on some major upcoming features, but thing worth calling out is a suggestion we've had a few times now: minion renaming! Any minion can now be ren...
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v1.6.6 - Who will save your soul?
November 22, 2022
by
SlightlyMadman
1
We've been working hard getting the final touches on things for our open playtesting on G.Round , so I have to apologize for going so long without an update! Rest assured that we haven't been idle. Th...
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v1.6.4 - We know the score
November 01, 2022
by
SlightlyMadman
All Hallows' Eve has come to an end, and sadly that means the "Trick R Treat" relic is a rare find until next year. Of course we must give as we take, so today's update introduces a brand new scoring...
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v1.6.3 - Hotfix
October 26, 2022
by
SlightlyMadman
Fixes a bug that would lock the game when Incubus/Succubus/Butcher trigger the death of Swampy...
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v1.6.2 - Trick or Treat!
October 24, 2022
by
SlightlyMadman
Happy Halloween everyone! As this is by far my favorite holiday, I knew I had to do something special in a game that just seems so perfect for it. With the recent introduction of the new relic system,...
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v1.6.1 - Monster Mash
October 16, 2022
by
SlightlyMadman
There's a whole lot of new content to try out here, so I'm going to keep this short and let you discover most of it yourself. I've added new minions to each clan, as well as a 3rd tier for the starter...
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v1.6.0 - Necronomicon
October 04, 2022
by
SlightlyMadman
I'm happy to release a major UI overhaul I've been working on with the incredibly talented Immunity ! In addition to the incredible new title screen, we've reworked all the UI elements within the game...
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v1.5.5 - Locks and Bars
September 24, 2022
by
SlightlyMadman
1
Two big features today, as well as some small stuff! The biggest addition is that minions now have an on-screen HP bar! Especially with the new healing spell, it can be very important to track your mi...
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v1.5.4 - Bugfixes
September 20, 2022
by
SlightlyMadman
Fixes bugs: Tooltip on remove gems button is wrong Removing gems doesn't update buttons to allow adding gems again Reroll button was disabled when it shouldn't be Cleaned up minions description text w...
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v1.5.3 - The little things I hold so dear
September 20, 2022
by
SlightlyMadman
Just barely missed the weekend on this one, but better late than never! It has been a huge week with lots of incredible input from the beautiful people of youtube, and some amazing suggestions on the...
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v1.5.2 - Balance tweaks
September 13, 2022
by
SlightlyMadman
1
Adding some balance tweaks today, nothing earth-shaking, but could have some big gameplay impacts: All Upgraded/Combined minions are now much stronger Every level, a bonus coin will be given (2 coins...
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v1.5.1 - Relics and Spells and Clans (oh my)!
September 11, 2022
by
SlightlyMadman
I feel like I've been promising Relics for ages now, but the day has finally arrived! We're starting out with just 4 relics for now, as I want to introduce things gradually to make sure I don't comple...
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Announcing Tower Survivors!
September 04, 2022
by
SlightlyMadman
1
Are we the baddies? Even wonder what happens to the world after you manage to Escape the Tower? Now you don't have to! Tower Survivors is an epilogue to Tower Escape, where you play as a surviving elf...
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v1.4.9 - Rebalance patch
August 29, 2022
by
SlightlyMadman
One of the most common complaints I've received from people after playing the game is the presence of a difficulty "cliff." The first 3 levels are pretty much a tutorial to let you gradually understan...
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v1.4.7 - Take a look, it's in a book!
August 13, 2022
by
SlightlyMadman
We've been focusing on polish for the past couple weeks, so apologies for the lack of new features. They will be coming soon! Next up in the list is the addition of relics and a level selection mechan...
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v1.4.6 - QoL and Controls
August 01, 2022
by
SlightlyMadman
I'd say this was a small update, but the changelog begs to differ! Mostly small Quality of Life and interface improvements, but I hope some of it makes your lives a little easier! The game can now be...
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v1.4.5 - UI Improvements and Difficulty
July 26, 2022
by
SlightlyMadman
Nothing too earth-shattering this week (I know, I missed the weekend by a couple days), but we've included some quality of life improvements, mostly around chests. Now instead of opening a chest immed...
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Mid-week tweak
July 19, 2022
by
SlightlyMadman
Tiny update today: Updated lava level palette to be less bring, and have better visibility of the red threat boxes Made cut gems less common Minor procgen tweaks...
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v1.4.3 - New Level Art!
July 16, 2022
by
SlightlyMadman
1
Q: Who's got two Imps and likes art updates? A: This summoner! Another awesome update for you awesome summoners and necromancers, the always incredible Immunity has put together 4 sweet new level tile...
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v1.4.2 - Minor patch
July 08, 2022
by
SlightlyMadman
Just a minor patch this week, with no new features, but the cool news is I'll be launching a demo on Steam this weekend! I had to put it together to submit to some festivals, so I figured why not just...
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v1.4.1 - Don't call my name, Nosferatu
July 02, 2022
by
SlightlyMadman
3
It's weekend update time! Today's is a relatively small update, but there's a lot of new content! I've named all the tier 2 minions (and renamed a couple tier 1), to give everyone a bit more personali...
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v1.4 - I Melt with You
June 26, 2022
by
SlightlyMadman
3
Hello fellow Sorcerers! I've got another HUGE update for you all today, adding two new features that have been requested for a long time, but even better, a whole lot more new art! To start with, we'v...
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v1.3.1 - Defender Sprites and Minion Management
June 17, 2022
by
SlightlyMadman
2
I'm back onto the Friday schedule for updates, this one is a bit smaller than the last but still has some great new stuff! The biggest update is a new batch of sprites by our artist, Immunity , this t...
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v1.3 - MAJOR Visual Update - NEW SPRITES!
June 11, 2022
by
SlightlyMadman
4
I have been absolutely giddy with excitement ever since the incredible Immunity agreed to redo our minion sprites for us! While I absolutely love the look of 0x72 and SuperDark 's fantastic sprites, t...
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v1.2.2 - Switcheroos Galore & More
June 07, 2022
by
SlightlyMadman
1
Sorry for the slight delay on this one, I was hoping to get it out on the weekend but had some pretty big changes to test, and some other big news that was keeping me busy. I'll get right to the two b...
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v1.2.1 - UI Overhaul
May 28, 2022
by
SlightlyMadman
3
Sorry for the delay since the last update, we try to get a release out every week by Friday but UI work is difficult to get right and we didn't feel like what we had yesterday was up to our quality st...
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Bugfix Patch
May 22, 2022
by
SlightlyMadman
Just a quick update for everyone, we identified a bug where the game would freeze if a Chomp (or other minion that spawns children on death) died on the square prior to exiting the stairs. Thanks agai...
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Minor Update
May 20, 2022
by
SlightlyMadman
Quick update, mostly bugfixes but a couple cool new things too! Bugs Squashed: Fixed bug with keys being left on stairs by fast minions while in fast-forward (thanks to everyone who reported this!) Du...
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v1.2 Build - Minion Abilities and More!
May 20, 2022
by
SlightlyMadman
We've been hard at work on major new features! The most frequently requested feature was passive minion abilities to give them more personality, and we've made a first pass at it. I won't spoil them h...
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Minion Reordering
May 14, 2022
by
SlightlyMadman
Thanks everyone who has been playing, and especially those from reddit with great feedback! I've decided to implement the most popular suggestion: minion reordering! Now when you are in the Snake/Plan...
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Minor Balance Updates
May 13, 2022
by
SlightlyMadman
A couple quick updates: Fix for knights spawning away from edges (where they can't reach anyone) Fix a bug where the previous level's snake path was used instead of the optimal exit path for placement...
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v1.1 Relaunch
May 12, 2022
by
SlightlyMadman
Welcome to v1.1 of Tower Escape, formerly Tiger Tower Escape , an entry in TigerJ(am) #3. I have decided to move this into a new game page, as it no longer adheres to the rules of the jam. The main di...
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