v0.1 - First round of big updates


Posting this update a little early, because I had it in a good spot and wanted to share it out! The changes here pretty much touch every aspect of the game. Portals, magic effects, and towers. Most notably, the portal is no longer on a countdown (and there is no real win condition any more), but rather you get an initial countdown while spawns are paused, to get to the portal. Then the timer begins to count up, and your goal is to survive as long as possible! If the portal is touched by a minion, it all resets again. There is also now an arrow pointing to the portal whenever it's off-screen so you don't get lost.

Magic effects have all been rebalanced. Fire now ends immediately on minion death instead of burning on the spot, as this made it difficult to tell if a minion was really dead or not. It's also been given partial transparency so that you can see if the minion is still moving underneath. Acid pools will now go away after 3 minions walk over them (I may increase this number later), so they can't take out entire armies. Ice has been given a boost, so it will no longer block movement or shots. Instead of freezing one minion, it now reduced movement speed by 75% for any minions walking through it.

I've also added two additional new tower types. The Knight is a short-range tower but attacks very quickly (I'll be replacing the bow with a sword later on), and the Wizard has a medium range and faster attack than the Archer. I've increase the range of the archer as well. Knights cost 2 coins, and Wizards cost 3 (you'll get all these coins back on their death as always).

Please let me know any thoughts about these new changes in the comments! I'll likely be tweaking the tower and effect stats and push a small update this weekend if anything feels too off.

Enjoy your survival!

Files

TowerSurvivors.zip 51 MB
Sep 08, 2022
TowerSurvivorsWeb.zip Play in browser
Sep 08, 2022

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