Day 1
End of day 1
Today was a short day, with only 8 hours of progress, but I managed to get the overworld map functioning and created the card combat scene. I've developed sprites for the player, enemies, and obstacles, as well as placeholders for the game cards. Of particular difficulty has been transitioning state between scenes, as I might have made a mistake in deciding that the overworld map and card combat occupy separate scenes. I'm worried that returning the map to its previous state when that scene is loaded is going to be more trouble than its worth, but at least there is no state besides the pieces and their positions (no enemy health, etc), so it might be ok. I think I can keep the deck state constant in my GameManager singleton, so that's at least the most important part.
Major accomplishments:
- Placeholder ANSI art
- Navigable overworld with enemies, bonuses, obstacles, and an exit
- Level transitions
- Transition to deck combat
- Deck and fuel state
- Drag-and-drop cards
Immediate to-dos:
- Play/cast cards
- Card combat turns
- Enemy deck and basic card AI (just play any card it can afford with some prioritization)
- Scene transition back to the map
Farther to-dos:
- Real cards
- Deck-building
- Add to deck at station or via combat rewards
- Remove cards from deck
Get Run the Rings
Run the Rings
Deck builder roguelike space game with ANSI art graphics
Status | Released |
Authors | SlightlyMadman, mikefictitious |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
More posts
- New v1.2 (beta) UpdateMar 19, 2022
- Update v1.1Mar 16, 2022
- 7DRL 2022 SubmissionMar 13, 2022
- Day 7Mar 13, 2022
- Day 6Mar 13, 2022
- Day 5Mar 13, 2022
- Day 4Mar 13, 2022
- Day 2Mar 13, 2022
- Day 3Mar 13, 2022
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