Day 2


Today's focus was on the card game battles. I had to refactor the proof of concept a bit to hook the card playing into the GameManager instead of just tossing GameObjects around between panels. Now when a card is played it actually sends an event back to the GM which then processes the card and spawns a new child on the tabletop. This should give me the control needed on the played cards and any side effects that might happen. The biggest issue I'm seeing is that only about 6 cards fit on the table, which is not nearly enough. After wasting a good 2 hours on trying to scale things, I'm now leaning toward making a secondary MiniCard representation that will be used for cards in play. It will just display the image and title so it takes up less than half the space. I figure this way I can get closer to 15-20 cards onto the tabletop, which I think will be ok.

Accomplishments:

  • Layout and UI for the card battle elements
  • Some card art
  • Card playing mechanism

To-Dos:

  • Mini-card representation
  • Basic yield/cost mechanics
  • Actions
  • Damage mechanism
  • Basic playable AI
  • Combat winning and transition back to map

Get Run the Rings

Leave a comment

Log in with itch.io to leave a comment.